IEEE Elevate :: Online igre, poslužitelji  i mreže

IEEE Elevate :: Online igre, poslužitelji i mreže

location-iconKSET, Zagreb

O događaju

Preuzmi karte odnosno ulaznice za IEEE Elevate :: Online igre, poslužitelji i mreže, 15.04.2014. u KSET, Zagreb

Travanjski IEEE Elevate donosi priču o tržištu online igara i tehničkim zahtjevima koji se pojavljuju u masivnim multiplayer okolinama.

Ulaz je slobodan za sve zainteresirane.

Naš gost Dr Mirko Sužnjević sa Zavoda za telekomunikacije na FER-u pokazat će nam pozadinu svijeta igara i epskih multiplayer pothvata koji su osvojili igrače diljem svijeta. 

Na predavanju će biti ilustrirano trenutno stanje na tržištu igara, prikazani glavni smjerovi razvoja industrije i objašnjena neka tehnička rješenja.

Proći ćemo i kroz mnoga važna pitanja vezana uz industriju igara: Tko igra digitalne igre? Koji uređaji su najpopularniji? Kakvi poslovni modeli se primjenjuju u industriji igara? Koje su tehničke razlike među žanrovima igara? Kakvi su tehnički izazovi na razini mreža i poslužitelja?

Kroz primjere popularnih igara ćemo saznati zašto nastaje lag u Doti 2, kako imati cijeli svijet World of Warcrafta samo za sebe, kako se dogodio Asakai incident i mnoge druge stvari?

O predavaču:

Mirko Suznjevic received his Masters (Dipl.-Ing.) degree in Electrical Engineering, major Telecommunications and Informatics, from Faculty of Electrical Engineering and Computing (FER), in 2006 and his PhD in 2012 at the same faculty. His thesis is entitled “Modelling of Network Traffic for Multiplayer Role Playing Games Based on User Behaviour”. Mirko has been employed at FER as a research assistant at the Department of Telecommunications in 2006.

His main research activities are in the area of networked virtual environments, with focus the modelling the network data traffic of Massively Multiplayer Online Role-Playing Games (MMORPGs) based on application level player behaviour. His recent research interests are in the area of Quality of Experience (QoE) in MMORPGs, characterizing player behaviour in Multiplayer Online Battle Arena (MOBA) games, and cloud based games.

He is an author of one Internet Engineering Task Force (IETF) draft. He has been granted an Internet Society Fellowship to participate in the IETF 87 meeting in Berlin, Germany (2013) on which he held a tutorial named “Tutorial: Traffic of Online Game. In Jan. 2014 he held a tutorial at the premier IEEE Consumer Communications and Networking Conference (USA) related to “Online Games: Traffic Characterization and Network Support”.

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